Malachias Orin
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Posted - 2011.06.28 19:07:00 -
[1]
Quote:
The following is what I would do if I was CCP. I would allow a one time purchase of 5million SP, available only within the first 60 days of game play. Charge an extra 50% over what it would cost to train this quantity of SP over time ($15 a month, it would take lets say roughly 3 months... so $75). This does a few things: 1) It would allow a new player who is interested in game to actually get involved. To support pvp play, you need to be able to run lvl 4s. To run level 4s, you need a battle ship. To actually fit a battle ship, you have to train a number of core skills before even training the skills you need for the ship or items to put on the ship.
Ask yourself this - what is the minimum SP requirement for your corp for new players? How long does someone have to play in newb corps before they are even a consideration in yours?
have you considered that with 5mil SP every "new player" needs: 1) disposable set of battleships and stuff 2) corp/faction standings for run lvl4s
Because without standings he can't run lvl4s. And without experience (which game experience will you have right after creating new account in new game?) new player will lost his ship very often.
So i guess your "starter package" is: 1) 5mil SP 2) free access to any BS-class ship + T2 stuff 3) free access to any lvl4 agents in Eve
Have i got you right?
He said nothing about 2 or 3. As a new character, and mission runner, I've got about a month played, and about 1.7 million skill points. I'm flying a Harby, and running level 3s without an issue, even the hardest level 3s with 6 hour completion for bonus. I'd love to run level 4s for a new challenge, but I know rushing into it is just asking to lose a battleship. I've got the standings to draw level 4 agents. I've got cash stashed on an alt to buy and fit my would be battleship twice over. So I guess I'm stuck waiting 6 months to acquire the skills to properly fit and fly a battleship, while running level 3 missions endlessly. Good times.
Not to mention my ultimate goal is to fly Logistics Cruisers. Add how many more months to jump into one, including a month of training cruisers to 5.
Honestly skill training times was the reason I left the game the first time around. I like Eve, and I like internet spaceships. Early skill training just seems unnecessarily long. I can understand a need to slow the game down after a point, keeping characters out of carriers, titans, and the like. By all means put long training times on those skills. What would be the harm on double, or even quadruple training speed on skills up to 10 million skill points (basically a characters first month or two)? Basic skills even, keep tech 2, tech 3, capital ships out of the bonused training. Even playing the tutorial, you get skill books as rewards. You may need the skill for the next mission. So you wait. Destroyers (both a ship and the skill book) at the end of advanced military arc. You can pound through the tutorial, and both combat agents in a matter of hours. Frigate 3 takes 8 hours. And this is just the start.
Lastly having the skillpoints to fly a battleships doesn't mean you have the piloting skills to fly a battleship. The only way to learn to fly a specific ship is to fly it, and learn what it can and cannot do.
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